CGI/animation, der åbner op for en samtale om, hvordan kvinder bliver fremstillet i den digitale verden.
CGI/animation that opens up a conversation about how women are being portrayed in the digital world.
Ved at benytte 3D softwaren Cinema 4D har Marie Victoria Heissel Nielsen lavet en animation baseret på samtaler med kvinder en feministisk tilgang til spekulativ designteori og metode.
Using the 3D software, Cinema 4D, Marie Victoria Heissel Nielsen has created an animation based on conversations with women who have a feminist approach to speculative design theory and method.
Stereotypen af den objektiviserende og seksualiserende fremstilling af kvinden har igennem mange år været i fokus - specielt i film mm. Mennesket lever mere og mere digitalt og den digitale verden smelter i højere grad sammen med virkeligheden. Med en feministisk baggrund har designerens ønske med projektet været at skabe en kvindekarakter, baseret på kvinders egne oplevelser og ønsker ift. hvordan de ønsker at blive repræsenteret i visuel kultur.
The stereotype of the objectifying and sexualizing portrayal of women has been in focus for many years – especially in films etc. Our lives are becoming more and more digital, and the digital world is increasingly merging with reality. Based on a feministic background, the designer has wanted her project to create a female character, based on women's own experiences and desires in relation to how they want to be represented in the visual culture.